You have bad comment in MAP (on left side LEADER second atack). Send GENERAL 2 on leader CAMP should be „Genenarl 1“.
Thank you. Fixed.
I have lost 2 cannoniers with Major atack (180R+90C) on the right side of the map. I tested this atack in simulator and there is chance to lost 0-6 cannoniers.
I tryed more simulations with other camps and there is chance to lost cannoniers with other atacks too.
And the previous game I lost Elit soldiers with last leader camp block in the middle of the map. I am pretty sure I sent attack correctly.
Thank you. We check it and try to fix,
I think (I tested in simulator) the last middle leader block with 183 Elites and 17 cannoniers could have better chance for longer fight with 186Elites and 14 cannoniers.
Everything was fixed,
What about to copy this guide to do better version?
I will resimulate atacks and send you updates.
For example to prevent losing canoniers (I lost canonieers few time on this atack) do 160R+20M+90C instead of (180R+90C).
Leave you e-mail adress please, i send to you the map.
Sorry i dont have design of that map. Can do fixes only with current map.
Could someone explain me, why we use 1 unit from each unit type in the last atack with Major ?
Yes we can. Every camp has its own Hit Points. When all enemy units in camp are dead, ally units start to kill camp itself. Every unit, that stay alive on end of battle give some damage to camp. For Example.
General with recruit and canonirians take more time to kill camp than general with all tipes of units so nice help to add 1 unit each tipe.
Count of units do not metter, unly different type. 1 recruit and 100 recruits make same damage to camp, but 1 recruit and 1 bowman make more damage.
You can read more info in our article, but you have to translate it using google translate for example. Article on Russian languege.
Thank you !
I have a idea how to update this guide version.
a) for better reading and understod
Could you copy atack formation into the ZOOM AREA too ??? It is better for reading and preparing the atack.
Ad text „Send 7 ; 6-2 ; 8 after 6-1 reach this point“.
b) version 2 atack with MMA against middle tower
To save archers (use only recruits) and to achive better max battle duration time (40-50) instead of 40-60 use this formation
MMA + 190R + 1M + 1S + 1LB + 1A + 26K
Thank you for you help. I will made new guide with you attack plan.
This guide has interesting unit lost, but ….
1) it is very uncomfortable for reading
2) atack 5 doesnot works (atack with delay). My second general was overtaken. I tried it two times (no server lags).
Agree with you about uncomfortable reading. We try to connect with author about attack 5 and upgrade guide..
I love this GUIDE that is why I am improving it. I lost ELITE in this guide :((
Block 6 is to close. I changed blocking setup to use SOLDIERS instead of ELITE (rather losing soldiers than elite).
If something happend, it is much cheaper to recover from loosing units Soldiers.
Use this new setups for atack:
6-2 => 128S (Soldiers) and 72C (Cavalry) to increase average Battleduration from 3,988 to 5,019.
7 => 80S (Soldiers) and 118C (Cavalry) to increase average Battleduration from 4,130 to 5,249.
8 => MMA + 190R (Recruit) + 1M (Milita) + 1S (Soldier) + 1LB (Longbowman) + 1A (Crossbowman) + 26K (Cannoneer)
max battle duration time wil be 40-50second instead of 40-60
9 => 80S (Soldiers) and 104C (Cavalry)
In this setup we still have chance for 3-10 rounds
we decrease battleduration range from 80-220 to 60-220, but we increased average battleduration from 128,334 to 141,334
we also increased average number of rounds from 4,411 to 5,717.
If something happend we loose soldiers only… This is mor acceptable for me.
Appreciate for you help. We add new guide with you fixes.
OK, 6-2 is really close block.
You should warn players in guide! They sometimes lose elit or soldiers (while using my recomendation).
Nové útoky pro dosažení větší šance na úspěch a případně menších ztrát:
Cílem bylo prodloužit délku boje a při neúspěchu obětovat pouze Vojáky a Koně, místo Elity.
Dalším cílem bylo využít pouze rekruty (bez lukostřelců).
6-2 => 128S (Vojáků) a 72C (Kavalérie) zvedne průměrný počet kol z 3,988 na 5,019
7 => 80S (Vojáků) a 118C (Kavalérie) zvedne průměrný počet kol z 4,130 na 5,249.
8 => MMA + 190R (Rekrutů) + 1M (Milice) + 1S (Vojáků) + 1LB (Dlouhých luků) + 1A (Střelců z kuše) + 26K (Dělostřelců)
průměrná doba ničení se sníží na 40-50 sekund místo původních 40-60 sekund.
9 => 80S (Vojáků) and 104C (Kavalérie)
New improvements of this guide (blocking setups).
Potvrzuji funkční návod. Poměrně příjemné ztráty levných jednotek.
I do not recomend middle block before TOP leader.
1) 186/14 should be 183/17 (I think better block)
2) 20/180 wins before leader death to often
missed 1 camp leader north-eastern on your camp no. 32
Bach ana poslední tabor .. nefunguje to podle teto mapy nez se dostane hgenral na osmicku tak ho stahne ten tabor oznaceny bile a zabije tam par jednotek takže pak na osmicce genral prohraje a prijdete o kusare
ano od poslední změny je to tak, že tábor je aktivní a stahuje generála
please note this overview is not precise, camps 2,3 and 5 will LOOSE with this given set of troops
Thank you! We will check and correct
tabor 4-2 je chybny !!
please note that this map is not correct. You cannot attack with steps 4-5-6 as drawn on the map, but you have to do it in inverse order (units are ok, just the steps should be 6=>4, 5, 4=>6).
tabor 18 a blok na 22 chybne inak ok