You and Ali Baba decide to go separate ways, but he puts you in touch with a friend of his. The man, known as Aladdin, has heard rumors about a beautiful woman arriving on the island, and offers to help… for a price.
Goal Defeat all sailor camps
Reward Get lots of elite resources, experience points, and maybe a rare building!
Note Elite units can be used.
The cornered informant spills the beans. A beautiful woman was indeed brought to this island not long ago. Unfortunately for you, both the woman and the oil lamp that Aladdin is looking for were recently taken to another island. You and Aladdin decide to go to this island to confirm the informant’s claims.
The sellswords hired by the informant prove to be too powerful for your troops, and he manages to escape with the information you were looking for. There is no choice now for you but to retreat.
|Player level required:||56+||Obtaining:||Ali Baba and the Treasure of Knowledge – 25%
Ali Baba and the Treasure of Wisdom – 25%
|Experience Points:||520020 / 1300|
|Number of players:||3||Completion Reward:||Blank card:|
|Available time:||336 h / 14 d||Archive:||—|
|Finding the Informant||
Aladdin tells you that he has an informant that knows where the oil lamp could be, and that he may also know where Scheherezade is being held captive. In between you and the informant, though, there are many bandits that are not willing to let you through, so you ready your weapons to push through by force.
The shady informant has betrayed you! The bandits were working for him all along, and he is not willing to share any information with you. Aladdin is sorry that he was not trustworthy, but he is convinced that he knows something.
|Chase him Down!||
The shady informant flees to the east, trying to escape from you. You know he’s hiding something, and he’s too valuable to let him get away, so you quickly give chase.
In the face of your unstoppable advance, the shady informant panics and tries to make it to the docks. You can sense that his information is way too valuable to let him escape, and continue the pursuit alongside Aladdin.
|Make him Talk!||
The informant has been cornered, yet he still refuses to talk to you. You will need to be more “persuasive” and get the information you need by force if necessary.
The cornered informant gives up and shares his information. Both Scheherezade and the oil lamp were on that island, but the informant managed to raise the alarm of your arrival and they were taken to a different island to the north of this one. You are angry that you narrowly missed them, but at the same time happy that you finally have such a solid lead on Scheherezade’s location. Aladdin decides to accompany you on your final trial.
– All the data presented in the table are for reference.
– More detailed and accurate information is available directly on the map of passage.
– Possible to sort the data.
|Block: Elite Soldier|
|Block: Mounted Marksman|
|Block: Mounted Swordsman|
|Block: Armored Marksman|
|Block with a stopwatch, not the generals sent each other|
|Quick passage, not the full experience|