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Aladdin and the Oil Lamp

You and Ali Baba decide to go separate ways, but he puts you in touch with a friend of his. The man, known as Aladdin, has heard rumors about a beautiful woman arriving on the island, and offers to help… for a price.

Mission

Goal Defeat all sailor camps

Type Fairytale
Reward Get lots of elite resources, experience points, and maybe a rare building!
Note Elite units can be used.

Message with the victory

The cornered informant spills the beans. A beautiful woman was indeed brought to this island not long ago. Unfortunately for you, both the woman and the oil lamp that Aladdin is looking for were recently taken to another island. You and Aladdin decide to go to this island to confirm the informant’s claims.

Message at defeat

The sellswords hired by the informant prove to be too powerful for your troops, and he manages to escape with the information you were looking for. There is no choice now for you but to retreat.


Player level required: 56+ Obtaining: Ali Baba and the Treasure of Knowledge – 25%
Ali Baba and the Treasure of Wisdom – 25%
Experience Points: 520020Experience Points / 1300Magic Bean
Number of players: 3 Completion Reward: Blank card: Чистая карта
Difficulty 10/10 Type: 1001 Nights Footage: Footage
Available time: 336 h / 14 d Archive:

Quests

Name Quests Quest reward
Finding the Informant Finding the Informant
Detail tab
Aladdin tells you that he has an informant that knows where the oil lamp could be, and that he may also know where Scheherezade is being held captive. In between you and the informant, though, there are many bandits that are not willing to let you through, so you ready your weapons to push through by force.

The shady informant has betrayed you! The bandits were working for him all along, and he is not willing to share any information with you. Aladdin is sorry that he was not trustworthy, but he is convinced that he knows something.

Unknown

Chase him Down! Chase him Down!
Detail tab
The shady informant flees to the east, trying to escape from you. You know he’s hiding something, and he’s too valuable to let him get away, so you quickly give chase.

In the face of your unstoppable advance, the shady informant panics and tries to make it to the docks. You can sense that his information is way too valuable to let him escape, and continue the pursuit alongside Aladdin.

Unknown

Make him Talk! Make him Talk!
Detail tab
The informant has been cornered, yet he still refuses to talk to you. You will need to be more “persuasive” and get the information you need by force if necessary.

The cornered informant gives up and shares his information. Both Scheherezade and the oil lamp were on that island, but the informant managed to raise the alarm of your arrival and they were taken to a different island to the north of this one. You are angry that you narrowly missed them, but at the same time happy that you finally have such a solid lead on Scheherezade’s location. Aladdin decides to accompany you on your final trial.

Unknown


Graphics

Aladdin and the Oil Lamp Aladdin and the Oil Lamp
Aladdin and the Oil Lamp

Completion Reward

№ 1-2
45.45% Magic Bean 400
4.55% Magic Bean 500
45.45% Grout 50
4.55% Grout 67
№ 3-4
100% Platinum Ore 20000
100% Mahogany Wood 1600
№ 5-6
25% Deposit: Granite +150
25% Deposit: Titanium +150
25% Deposit: Saltpeter +150
25% Barazek 1
№ 7
8.33% Arabian Residence 1
8.33% Oasis Residence 1
№ 7
50% Aladdin and the beautiful princess 1
№ 9
50-74 Experience Points 520020
75 Magic Bean 1300

Walkthroughs

– All the data presented in the table are for reference.
– More detailed and accurate information is available directly on the map of passage.

– Possible to sort the data.

Filter
 
Block
General retreating
Block with a stopwatch, not the generals sent each other
No
 
Experience Points
 
Swordsman
Mounted Swordsman
Knight
Marksman
Armored Marksman
Mounted Marksman
Besieger
 
Author General Отвлечение Experience Points Swordsman Mounted Swordsman Knight Marksman Armored Marksman Mounted Marksman Besieger Status Map
Mudrena
21.01.2016
x2
Block
250
250
780
699
280
188
270
 
434
108
200
 
    Map

Symbols

Recruit Militia Soldier Elite Soldier Cavalry Bowman Longbowman Crossbowman Cannoneer Swordsman Mounted Swordsman Knight Marksman Armored Marksman Mounted Marksman Besieger
R M S E C B LB A K SWR MSW KNG MRK AMR MMR BSG
General Battle Hardened General Veteran Master of Defense Major General General Log Lord Dracul
G MaG V MMA MD GM GL LD
Block: Recruit Block: Recruit
Block: Militia Block: Militia
Block: Soldier Block: Soldier
Block: Elite Soldier Block: Elite Soldier
Block: Cavalry Block: Cavalry
Block: Cannoneer Block: Cannoneer
Block: Bowman Block: Bowman"
Block: Longbowman Block: Longbowman
Block: Crossbowman Block: Crossbowman
Block: Swordsman Block: Swordsman
Block: Besieger Block: Besieger
Block: Knight Block: Knight
Block: Marksman Block: Marksman
Block: Mounted Marksman Block: Mounted Marksman
Block: Mounted Swordsman Block: Mounted Swordsman
Block: Armored Marksman Block: Armored Marksman
Block with a stopwatch, not the generals sent each other
Experience Points Experience Points
Quick passage, not the full experience Quick passage, not the full experience
General retreating General retreating
Losses Losses
Achievements Achievements
  • Artillerist

    All 3 people in adventure got the same residence

    • Artillerist

      3 more

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