You have received a messenger pigeon from your old friend, the little tailor.
He has divorced the princess after realizing she couldn’t be the right person for him if she demands he risk his life for no reason.
So he has decided to go on a journey to see the wonders of this world.
Unfortunately though, he has wandered too far into a dark forest, and is now stranded in a hermit’s hut.
The forest around him is too dangerous for him to leave the hut alone, so he needs your help to get back home.
Goal Help the little tailor leave the dangerous forest.
Reward Get an immense amount of resources, beans, some valuable refills and buffs.
You have saved a whole kingdom, and the tailor has finally found a wife who truly loves him. Last but not least, you have also found a great amount of treasure in the ruins of the Dark Magician’s castle.
You were unable to protect the little tailor. You can only hope he will find his way out of the forest alive…
|Player level required:||42+||Obtaining:||The clever little Tailor – 16.67%
Merchant: Epic Items – 1500
|Experience Points:||90400 / 226|
|Number of players:||3||Completion Reward:||Blank card:|
|Available time:||288 h / 12 d||Archive:||—|
|The Hermit’s Hut||
You arrive at the forest and read the little tailor’s instructions carefully
“The hermit who gave me shelter always keeps his hut well lit at night to scare off the wild animals. Just wait for night to fall and you should see the light which will guide you to me.”
And indeed, you do see a bright light at the horizon. It’s not far from here, but the terrifying howls of a nearby wolf pack worry you…
Good work. You have reached the hut and secured the area around it. You see the little tailor running out the hut with a relieved smile.
Defeat all wildlife caves in the forest!
|The Black Bull||
You decide to wait the rest of the night before leaving, but in the morning you are aroused by the violent sounds of screaming and roaring animals.
You hurry out of the hut, and on the other side of the nearby river you see a great black bull and a majestic stag fighting each other.
For a long time, it is uncertain which of the two is going to be victorious, but then the bull thrusts his horns into the stag’s body. Though wounded, the stag continues to fight, but it is obvious he won’t be able to hold on much longer.
Suddenly the tailor runs off, with the words “Don’t just stand there – we have to help the stag!”
You have successfully rescued the stag. The black bull realized he had no chance, and ran away.
Defeat the Black Bull!
|Track the Stag||
Suddenly the stag rushes towards the tailor, entangles him on his antlers and runs away.
You decide to follow them.
Well done! You managed not to lose his trail while fending off hordes of wild animals.
Follow the Stag!
You follow the tracks to a barren mountainous area. In the distance you can see a soaring tower, and your intuition tells you that you will find the little tailor there.
After the fight with the cultists, you find the little tailor in the catacombs below the tower, together with a maiden.
“Hurry up, I’ll explain everything later!” he says.
Defeat all enemies in the tower!
|Fighting the Cultists||
The little Tailor tells you what happened
“Alright, the stag didn’t mean to harm me when he caught me on his antlers. He took me to this tower where I found this maiden.
She had been imprisoned in a glass coffin by a dark magician, because she did not return his affection.
He also imprisoned her entire castle, together with her entire court, by diminishing it in size.
We need to reach the Dark Magician’s castle and defeat him so we can free the maiden’s shire and break the curse affecting her brother!”
“We’re almost there. I can see the top of his castle behind those hills!”
Fight your way to the Dark Magician!
|The Dark Magician||
“Alright, now only a few cultists stand between us and the magician. Let’s not waste any time – who knows what dark magic he is conjuring right now…”
Great! You’ve defeated the Dark Magician and saved the maiden’s shire.
Defeat the Dark Magician!
– All the data presented in the table are for reference.
– More detailed and accurate information is available directly on the map of passage.
|Block: Elite Soldier|
|Block: Mounted Marksman|
|Block: Mounted Swordsman|
|Block: Armored Marksman|
|Block with a stopwatch, not the generals sent each other|
|Quick passage, not the full experience|