Upgrade a building
First attack units
Place a building
The building queue
The economy overview
Farms and wheat fields
Use a refill item
Invite a friend
Use the provisions house
Use a buff
The building menu
Claim a sector
1. Click on the building you want to upgrade
2. You can upgrade a building with normal resources, which may take minutes, hours or days depending on the upgrade level.
3. However, you can also upgrade the building instantly using gems.
4 & 5. When you upgrade a building, it will produces more but also consume more.
Each fight has rounds divided into three parts fast, normal, and slow. Each unit uses a different initiative, depending on which part the particular unit attacks.
1. Cavalry is a fast unit that always attacks first. Defeated, slow and regular units are not able to attack during the first round
2. Most of the other units have the ‘normal’ initiative. They attack during the second part of the round
3. Cannoneers are slow and attack at the end
Mouse over units to show a tooltip of their initiative
When you click on a building in the building menu, a green area appears. This marks the space in which this building can be placed.
1. If the building is darkened (i.e. the area is not green), it cannot be placed where it is currently situated
2. If the building is highlighted, it can be placed in its current position
3. If you want to leave the building placement mode, click the “cancel action” button
Like your general, enemies have a garrison called the enemy camp. These are divided into two different types
1. Leader camp – the camp leading the particular sector, marked with a crown. When you defeat it, all other remaining enemy camps are destroyed.
2. Regular enemy camp.
3. Contrary to leader camps, regular camps have an aggro range. When you enter it, your general is intercepted and attacks this camp instead of the one you chose to attack.
4. To get information on camps, just click on them. The camp window will show which units are there, and in what quantity. Mouse over units to see further information about them.
Note Sometimes the camp is marked with a skull. This means that a very strong unit, a so-called boss, is deployed there. Leader camps marked with a skull and crown contain a very strong unit.
Your settlers can construct only one building at a time, but you can order several buildings and they will be built one by one. When a building is in the building queue, you will see the following information
1. The buildings icon
2. The completion percentage for the building
In addition, the following functions can be found in the building queue
3. Finish the building instantly
4. Scale the building queue
5. Buy a temporary slot to add to your three standard slots
6. Buy a permanent slot from the merchant in the black market category.
1. Unbuffed production cycle
2. Buffed production
A buffed building produces twice as much as an unbuffed building, while still consuming the same quantity of resources.
1. The upgrade area
2. Production area here, you’ll find the input resource and the output resource, total production time, the pause production button and notification of whether a settler is working in this building
3. Building description
4. Remaining buff time
The economic overview helps you visualize your economy.
1. Click on the slide rule at the bottom to open it.
2. A window appears listing all your resources.
3. Clicking on a particular resource displays a resource tree on the right, detailing all resources involved in this chain and indicating whether the current state is positive (green), neutral (gray), or negative (red).
Note if one of your resources is yellow, it means another resource in the chain is negative and needs to be checked.
4. Click on any of the resources in the chain to see all building types producing or consuming the resource in question. Clicking on the type shows a list of all the existing buildings of this type on your home zone.
Note The results you see reflect the current circumstances, including buffs that may only be temporary.
1. Click the scales at the bottom of the screen to enter the trade menu. In the buy window, you can see offers from other players. On the right-hand side you can filter which offers are displayed.
2. If you want to make an offer yourself, click “Place offer” in the sell tab. Here, you choose which item you would like to sell, the quantity and price. If you want to make an offer several times, you can use multiple lots.
3. You can sell anything you want, for example an adventure, a buff, or a resource.
One offer is free. After setting your free offer, you can buy additional slots for gems or coins.
To unlock trade you have to reach level 12 and build the trade office, which can be found in the building menu or in the shop. You can enter the trade menu above the scales, right next to the economic overview. Here you can buy and sell whatever you like. There is also a search function, and a filter for quickly finding the goods that you are interested in. Note that trade is limited to the server. You cannot trade with players from other servers.
In the resource bar at the top of the window you can find your remaining building licenses. You’ll need these licenses for most buildings, except for merchants, wells, wheat fields or garrisons. All others consume one license per building. When you tear down a building, you get the licenses back.
Mines are a special case. When a mine collapses you instantly get the license back, so you won’t get a license when demolishing a depleted mine.
You can find your storage details by clicking on your mayor’s house or one of your storehouses.
1. In your storage, all of your resources will be displayed. The green bar shows how much of your available storage is already being used by each resource.
2. Mouse over one of the resources to see the exact amount and total available storage.
3. In the tabs at the bottom of the window, you can switch between the resources of the different city levels.
To use an ore deposit you have found with your geologist, you must place a mine on it. Each mine needs its own deposit. When the deposit is empty, the connected mine collapses. The number of deposits of any type is limited and you may only possess a certain number of mines.
Tip To produce more ore, upgrade your mines.
Tip Refilling an ore deposit before it is empty will help you avoid having to search for a new deposit and build another mine. You can find refill items for all deposits at the merchant’s.
Farms work in a different way than the other workyards a farm collects the grain from a wheat field. Wheat fields are also buildings which you have to place. More than one farm can collect wheat from one field. Wheat fields can also end up empty, at which point you’ll have to build a new one.
You can obtain refill items in the provisions house and from the merchant.
1. Open the star menu
2. Click on the refill item
3. Look for a deposit you want to refill
4. Use the refill item on the deposit
Refilling an ore deposit before it is empty will help you avoid having to search for a new deposit and build another mine. You can find refill items for all deposits at the merchant’s.
1. To access the toolbox, just click on the building menu on the bottom left of the screen.
2. On the far right on the building menu you will find the toolbox. Click on the toolbox icon to open the toolbox menu.
3. Build street build streets between your buildings for no cost (decorative purpose only).
4. Demolish street tear down the streets you have built for no cost.
5. Demolish building tear down a building and get back a certain amount of the resources you used, including the resources and building license.
6. Move building move a building for a certain amount of resources or gems, depending on the building type and upgrade level.
1. Click on ‘invite friend’ in the friends list or to the left of the friends list.
2. Write the name of the player you want to invite in the text field
3. Select the player in the list
4. Click the OK button to send the invitation
1. Click on ‘invite friend’ in the friends list or to the left of the friend list. (A new browser window will open)
2. In the new window, click on ‘invite a friend’
3. Write your name in the text field
4. Write the name of your friend in the text field
5. Fill in your friend’s e-mail address in the text field
6. Click on ‘Send invitation’
In the provision house, you can transform resources into buffs, deposit refills and other resources.
1. Click on the provision house
2. Select what you want to produce. At the bottom of the window are three tabs with different types of items. A small number on each item indicates how many units of this item are already in production.
3. In the detailed view you can adjust the amount of items in production, and the stack size. Beneath the sliders you can see the costs and the required time.
4. By clicking the “Accept” button, you can confirm your order, and it will be transferred into the production queue.
5. In the production queue you can see all your stacks, adjust the work order, cancel a single stack or instantly finish the current item’s production. Hovering your mouse cursor over a stack will let you see the remaining production time.
The items will be produced in stacks. This means when you produce five fish plates in one queue, you will get one fish plate that can be used five times. Before you can use the stacked item the whole stack has to be produced.
Every item you produce will take up a certain amount of time. By clicking the gem icon next to the bar you can instantly finish the item production.
You can purchase Epic Workyards from the Shop in exchange for Magic Beans.
Epic Workyards specialize in transforming certain categories of resources into others. E.g. you might have a wood specialized Epic Workyard that transforms various types of wood into another, or into coal.
Workyard production chains are usually much more effective than the regular buildings, even upgraded.
To set up a production chain in an Epic Workyard, simply perform the following steps
1 – Select the Epic Workyard building – this will open up the production window.
2 – Select the chain you want to start from the list of available chains.
3 – The selected production chain will begin, and will continue to transform resources until you stop it, cancel it or select another chain in this slot.
1. Open the star menu
2. Click on the buff you want to use (the number on the button shows how many buffs are in the stack)
3. The cursor will change to the buff cursor (the number on the right button shows how many buffs are in the stack)
4. Click on the building you want to buff
When the buff cursor is displayed, all buildings that you can buff will be highlighted.
The building menus are available via the building buttons in the main action bar.
1. The building menu for the first city level.
2. In the menu, all buildings for this city level are displayed. If an icon is grayed out, then you do not have the required level.
3. Mouse over an icon to see the building name, its description…
4. …the resources consumed and produced…
5. and construction costs.
When you have a clear sector, you may claim it. This is done by placing a storehouse in the sector
1. Open the first building menu
2. Click on the storehouse button
3. Place the storehouse
You can now place other buildings in this sector.
The book binder lets you create books.
1. Select the book binder by clicking it.
2. Select the type of book you want to produce. The costs of your chosen book, and the next book in line will be displayed. Confirm your selection by clicking the button below.
3. When you confirm the production, the button vanishes and the produced book appears.
4. Once the production is completed you can pick up the book from the book binder by clicking the button next to the book icon.
The prices for books increase the more books you produce. Simple books need to be refined in order to create more advanced books.
The sectors to the south and east of your main island can be explored and annexed in a way similar to the other sectors.
1. To start, send out your explorer by selecting the “Explore Far Away Sector” option.
2. If the sector contains any bandit camps, you’ll first have to defeat all the leader camps. Transfer your general’s garrison to an already annexed archipelago sector to start your attacks from there.