Your general was defeated
Blocking and Locking
Path Tracking Tool
If you obtain a new general, you must first place him on the map
1. Open the star menu
2. Click on the general you want to place
3. Place the general on your island
1. Click on the garrison to open the garrison menu
2. Assign the units you need for the combat and click the OK button to confirm your selection
3. Click on attack and…
4. …use the attack cursor to click on the bandit camp you want to attack
Epic Raids are adventures and rewards designed for high level players.
These are chained and split into two paths with a different story each.
1. The first adventure can be bought from the shop or found by your explorers during the long adventure search.
2. After finishing the adventure there is a chance to find a follow-up adventure which can then lead to a second one.
3. Each Epic Raid Adventure gives magic beans as loot.
These can then be refined into magic beanstalks in a new building The Fairytale-Castle.
4. A special shop category provides lots of epic items which can be bought using either beans or magic beanstalks.
When you have too few units for a camp but attack it anyway, your general gets defeated. He retreats to his garrison and needs four hours to recover. Generals from the shop need two hours to recover. You can see the duration for which your general is not useable in the garrison, or your star menu.
Until these hours have elapsed, you cannot use that particular general. The only possibility is to buy another general from the tavern or the merchant.
The combat preview shows the player the outcome of a fight with a particular enemy camp.
1. Open the garrison with which you can attack.
2. The second button in the menu is the combat preview.
3. When you click it, you will see crossed swords with a question mark.
4. By now clicking on an enemy camp, you get a preview of what will happen when you attack with this deployment. When you attack special camps, you get a special window displaying tips on how to defeat this camp.
Every enemy sector has a leader camp. Leader camps are marked with a crown.
If you destroy the leader camp, the other camps will automatically collapse. When the leader camp is defeated, the sector is free.
Note if the leader camps containing a strong unit, it is marked with a skull wearing a crown.
All enemy camps have an attack area. If your general walks through one of these areas, he will first attack this enemy camp, followed by the camp you selected.
When you want to save resources in adventures, there are two techniques you can use, known as “locking” and “blocking”.
“Blocking” involves attacking a camp in order to disable its attack area, so that another general can pass unnoticed. With this technique, you’ll lose the units of the general you’re blocking with, but you also won’t have to destroy this camp completely.
You can block all camps which are near other camps. (2) The timing here is important. In order to have the largest possible time frame you should use either a general with large amount of HP, or a general that fights slowly (like i.e. the tavern general). (1) With red flags showing the move path of your generals, (3) you can determine the necessary positions to block. The goal is to position your generals in such a way so that when the main attacking general reaches the attack area, the distraction general starts the fight with the distracting camp in order to disable it for as long as the other general needs to pass through. (4) This is tricky to get right, since the slightest mismatch in timing might cause the block to fail. When your main general has done his job, don’t hesitate to draw him back – should you do it too late, the units are lost. So, be aware that unwanted losses might happen.
“Locking” works similar to “blocking”, however the goal is a bit different. “Locking” means to block a camp for as long as possible, so that another general can defeat the sector leader’s camp (2). When the leader’s camp in a sector is defeated, all ongoing battles are cancelled and counted as a successful fight, without losses. This means when trying a locking maneuver, you should use a general who fights slowly, or a general with a large amount of units. The same caveats apply here, however should the battle at the leader camp take too long, you might lose the whole general, including supplies, so you should only use this method when you’re sure you can defeat the leader’s camp in time.
Even though you may suffer a lot of losses when first starting out with these methods, once you’ve got the hang of things, you’ll save a lot of resources in the long run. Good luck!
Note any losses you suffer using one of these methods will not be repaid in any way!
The path tracking tool is a garrison you can place on expeditions to check out the path the marshal will walk. So you can plan the position of the garrisons at the beginning before you conquer the sector.
In the building menu (1) you can find the ghost garrison (2). You can place this garrison anywhere in the zone to see where the marshal will walk. (3) You can place up to 5 garrisons.
If you want to delete any placed ghost garrisons, use the erase tool (4) in the building menu.
The Elite Barracks (1) recruit powerful units called elite units. These units are very strong but come with a downside – their specialized training renders them unable to fight in a mixed army alongside non-elite units.
Each of your generals (2) can either command a non-elite or an elite army at any given time. You can switch between the two modes by clicking the “Switch Units” button in the general’s garrison. (3)